From 85a7d5ce9ac68b30da2277cc91d4b70358f1880d Mon Sep 17 00:00:00 2001 From: ariel- Date: Mon, 19 Jun 2017 23:20:06 -0300 Subject: Core: ported headers cleanup from master branch --- src/server/game/Reputation/ReputationMgr.cpp | 11 ++++++----- 1 file changed, 6 insertions(+), 5 deletions(-) (limited to 'src/server/game/Reputation/ReputationMgr.cpp') diff --git a/src/server/game/Reputation/ReputationMgr.cpp b/src/server/game/Reputation/ReputationMgr.cpp index 9b290df79ee..b688a212464 100644 --- a/src/server/game/Reputation/ReputationMgr.cpp +++ b/src/server/game/Reputation/ReputationMgr.cpp @@ -16,14 +16,15 @@ * with this program. If not, see . */ -#include "DatabaseEnv.h" #include "ReputationMgr.h" +#include "DatabaseEnv.h" #include "DBCStores.h" -#include "Player.h" -#include "WorldPacket.h" -#include "World.h" +#include "Log.h" #include "ObjectMgr.h" +#include "Player.h" #include "ScriptMgr.h" +#include "World.h" +#include "WorldPacket.h" #include "WorldSession.h" const int32 ReputationMgr::PointsInRank[MAX_REPUTATION_RANK] = {36000, 3000, 3000, 3000, 6000, 12000, 21000, 1000}; @@ -287,7 +288,7 @@ bool ReputationMgr::SetReputation(FactionEntry const* factionEntry, int32 standi sScriptMgr->OnPlayerReputationChange(_player, factionEntry->ID, standing, incremental); bool res = false; // if spillover definition exists in DB, override DBC - if (const RepSpilloverTemplate* repTemplate = sObjectMgr->GetRepSpilloverTemplate(factionEntry->ID)) + if (RepSpilloverTemplate const* repTemplate = sObjectMgr->GetRepSpilloverTemplate(factionEntry->ID)) { for (uint32 i = 0; i < MAX_SPILLOVER_FACTIONS; ++i) { -- cgit v1.2.3