From 8a8ab0b4b681b45189330c1e5c382aa6fb968aa4 Mon Sep 17 00:00:00 2001 From: Shauren Date: Mon, 7 Sep 2015 18:03:33 +0200 Subject: Core/DataStores: Updated DBC and DB2 structures to 6.2.2.20444 --- src/server/game/Reputation/ReputationMgr.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/server/game/Reputation/ReputationMgr.cpp') diff --git a/src/server/game/Reputation/ReputationMgr.cpp b/src/server/game/Reputation/ReputationMgr.cpp index 5fea62655b3..3aff27324a3 100644 --- a/src/server/game/Reputation/ReputationMgr.cpp +++ b/src/server/game/Reputation/ReputationMgr.cpp @@ -294,7 +294,7 @@ bool ReputationMgr::SetReputation(FactionEntry const* factionEntry, int32 standi { float spillOverRepOut = float(standing); // check for sub-factions that receive spillover - SimpleFactionsList const* flist = GetFactionTeamList(factionEntry->ID); + std::vector const* flist = GetFactionTeamList(factionEntry->ID); // if has no sub-factions, check for factions with same parent if (!flist && factionEntry->ParentFactionID && factionEntry->ParentFactionModOut != 0.0f) { @@ -316,7 +316,7 @@ bool ReputationMgr::SetReputation(FactionEntry const* factionEntry, int32 standi if (flist) { // Spillover to affiliated factions - for (SimpleFactionsList::const_iterator itr = flist->begin(); itr != flist->end(); ++itr) + for (std::vector::const_iterator itr = flist->begin(); itr != flist->end(); ++itr) { if (FactionEntry const* factionEntryCalc = sFactionStore.LookupEntry(*itr)) { -- cgit v1.2.3