From d800c87137088f2cfdb66e8086c64321ca9c3509 Mon Sep 17 00:00:00 2001 From: Shauren Date: Fri, 6 May 2022 18:45:51 +0200 Subject: Core/Misc: Remove implicit conversions from RaceMask class, fixes racemask check failing during loading from db --- src/server/game/Reputation/ReputationMgr.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server/game/Reputation/ReputationMgr.cpp') diff --git a/src/server/game/Reputation/ReputationMgr.cpp b/src/server/game/Reputation/ReputationMgr.cpp index eff047a9698..33e8c881f95 100644 --- a/src/server/game/Reputation/ReputationMgr.cpp +++ b/src/server/game/Reputation/ReputationMgr.cpp @@ -727,7 +727,7 @@ int32 ReputationMgr::GetFactionDataIndexForRaceAndClass(FactionEntry const* fact uint32 classMask = _player->GetClassMask(); for (int32 i = 0; i < 4; i++) { - if ((factionEntry->ReputationRaceMask[i].HasRace(race) || (!factionEntry->ReputationRaceMask[i] && factionEntry->ReputationClassMask[i] != 0)) + if ((factionEntry->ReputationRaceMask[i].HasRace(race) || (factionEntry->ReputationRaceMask[i].IsEmpty() && factionEntry->ReputationClassMask[i] != 0)) && (factionEntry->ReputationClassMask[i] & classMask || factionEntry->ReputationClassMask[i] == 0)) return i; -- cgit v1.2.3