From e8e89f58fb800014f53341f12505f60ee2b5fb6f Mon Sep 17 00:00:00 2001 From: Shauren Date: Sat, 27 Jul 2019 01:00:37 +0200 Subject: Core/DBLayer: Prevent using prepared statements on wrong database --- src/server/game/Reputation/ReputationMgr.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server/game/Reputation/ReputationMgr.cpp') diff --git a/src/server/game/Reputation/ReputationMgr.cpp b/src/server/game/Reputation/ReputationMgr.cpp index cdfb0665d60..1a7d99e1989 100644 --- a/src/server/game/Reputation/ReputationMgr.cpp +++ b/src/server/game/Reputation/ReputationMgr.cpp @@ -559,7 +559,7 @@ void ReputationMgr::SaveToDB(SQLTransaction& trans) { if (itr->second.needSave) { - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_REPUTATION_BY_FACTION); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_REPUTATION_BY_FACTION); stmt->setUInt64(0, _player->GetGUID().GetCounter()); stmt->setUInt16(1, uint16(itr->second.ID)); trans->Append(stmt); -- cgit v1.2.3