From 3cb4a52d592c61877155d0c2e0e944e9ab4fe0de Mon Sep 17 00:00:00 2001 From: azazel Date: Mon, 29 Nov 2010 15:50:38 +0600 Subject: Core/Misc: fix some warnings. As a result removed one redundant hook from FormulaScript. --HG-- branch : trunk --- src/server/game/Reputation/ReputationMgr.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/server/game/Reputation') diff --git a/src/server/game/Reputation/ReputationMgr.cpp b/src/server/game/Reputation/ReputationMgr.cpp index 177be6287ef..934c8579edd 100755 --- a/src/server/game/Reputation/ReputationMgr.cpp +++ b/src/server/game/Reputation/ReputationMgr.cpp @@ -267,7 +267,7 @@ bool ReputationMgr::SetReputation(FactionEntry const* factionEntry, int32 standi if (m_player->GetReputationRank(repTemplate->faction[i]) <= ReputationRank(repTemplate->faction_rank[i])) { // bonuses are already given, so just modify standing by rate - int32 spilloverRep = standing * repTemplate->faction_rate[i]; + int32 spilloverRep = int32(standing * repTemplate->faction_rate[i]); SetOneFactionReputation(sFactionStore.LookupEntry(repTemplate->faction[i]), spilloverRep, incremental); } } @@ -275,7 +275,7 @@ bool ReputationMgr::SetReputation(FactionEntry const* factionEntry, int32 standi } else { - float spillOverRepOut = standing; + float spillOverRepOut = float(standing); // check for sub-factions that receive spillover SimpleFactionsList const* flist = GetFactionTeamList(factionEntry->ID); // if has no sub-factions, check for factions with same parent -- cgit v1.2.3