From 9ecc578cb187cc1ae0fd454883dab0cd058d3807 Mon Sep 17 00:00:00 2001 From: joschiwald Date: Mon, 29 Dec 2014 01:00:16 +0100 Subject: Core/Scripts: multiple changes - fixed non pch build - fixed some warnings - fixed some coverity issues - some random things here and there --- src/server/game/Reputation/ReputationMgr.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'src/server/game/Reputation') diff --git a/src/server/game/Reputation/ReputationMgr.cpp b/src/server/game/Reputation/ReputationMgr.cpp index 3bf3464f016..0a0980691ed 100644 --- a/src/server/game/Reputation/ReputationMgr.cpp +++ b/src/server/game/Reputation/ReputationMgr.cpp @@ -243,7 +243,7 @@ void ReputationMgr::Initialize() { FactionEntry const* factionEntry = sFactionStore.LookupEntry(i); - if (factionEntry && (factionEntry->ReputationIndex >= 0)) + if (factionEntry && factionEntry->CanHaveReputation()) { FactionState newFaction; newFaction.ID = factionEntry->ID; @@ -395,7 +395,7 @@ void ReputationMgr::SetVisible(FactionTemplateEntry const* factionTemplateEntry) void ReputationMgr::SetVisible(FactionEntry const* factionEntry) { - if (factionEntry->ReputationIndex < 0) + if (!factionEntry->CanHaveReputation()) return; FactionStateList::iterator itr = _factions.find(factionEntry->ReputationIndex); @@ -499,7 +499,7 @@ void ReputationMgr::LoadFromDB(PreparedQueryResult result) Field* fields = result->Fetch(); FactionEntry const* factionEntry = sFactionStore.LookupEntry(fields[0].GetUInt16()); - if (factionEntry && (factionEntry->ReputationIndex >= 0)) + if (factionEntry && factionEntry->CanHaveReputation()) { FactionState* faction = &_factions[factionEntry->ReputationIndex]; -- cgit v1.2.3