From 0ad14aeafd7a56553e47c4c909b8b11672c1c550 Mon Sep 17 00:00:00 2001 From: Shauren Date: Thu, 26 May 2011 23:57:17 +0200 Subject: Core/Gossip: Gossip menu items will now have constant index, allowing to properly define scripts relying on that index when mixed with conditions. Script-created menus via ADD_GOSSIP_ITEM will still have the index generated dynamically --- src/server/game/Scripting/MapScripts.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server/game/Scripting/MapScripts.cpp') diff --git a/src/server/game/Scripting/MapScripts.cpp b/src/server/game/Scripting/MapScripts.cpp index 8df9e0998ad..c09c09632fa 100755 --- a/src/server/game/Scripting/MapScripts.cpp +++ b/src/server/game/Scripting/MapScripts.cpp @@ -909,7 +909,7 @@ void Map::ScriptsProcess() case SCRIPT_COMMAND_CLOSE_GOSSIP: // Source must be Player. if (Player *pSource = _GetScriptPlayer(source, true, step.script)) - pSource->PlayerTalkClass->CloseGossip(); + pSource->PlayerTalkClass->SendCloseGossip(); break; case SCRIPT_COMMAND_PLAYMOVIE: -- cgit v1.2.3