From 0f07dcfea6585d35e3a73a99e9f26131a766e9a2 Mon Sep 17 00:00:00 2001 From: jackpoz Date: Wed, 6 Aug 2014 20:55:43 +0200 Subject: Core/Scripts: Fix possible crash Fix possible NULL dereference crash spotted by Coverity. --- src/server/game/Scripting/MapScripts.cpp | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) (limited to 'src/server/game/Scripting/MapScripts.cpp') diff --git a/src/server/game/Scripting/MapScripts.cpp b/src/server/game/Scripting/MapScripts.cpp index 7c82b806cf8..3ccc876e1a2 100644 --- a/src/server/game/Scripting/MapScripts.cpp +++ b/src/server/game/Scripting/MapScripts.cpp @@ -824,10 +824,9 @@ void Map::ScriptsProcess() } Creature* cTarget = NULL; - if (source) //using grid searcher + WorldObject* wSource = dynamic_cast (source); + if (wSource) //using grid searcher { - WorldObject* wSource = dynamic_cast (source); - CellCoord p(Trinity::ComputeCellCoord(wSource->GetPositionX(), wSource->GetPositionY())); Cell cell(p); -- cgit v1.2.3