From 27479cf571cf65c9e1657e9c465974449173dc3f Mon Sep 17 00:00:00 2001 From: DDuarte Date: Sat, 13 Sep 2014 02:45:51 +0100 Subject: Core/Scripts: Nuke db_script_string table and make SCRIPT_COMMAND_TALK with broadcast_text instead Original code by @Ascathor with modifications Closes #13092 --- src/server/game/Scripting/MapScripts.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src/server/game/Scripting/MapScripts.cpp') diff --git a/src/server/game/Scripting/MapScripts.cpp b/src/server/game/Scripting/MapScripts.cpp index 3ccc876e1a2..b32fa288185 100644 --- a/src/server/game/Scripting/MapScripts.cpp +++ b/src/server/game/Scripting/MapScripts.cpp @@ -383,7 +383,8 @@ void Map::ScriptsProcess() if (Player* player = _GetScriptPlayerSourceOrTarget(source, target, step.script)) { LocaleConstant loc_idx = player->GetSession()->GetSessionDbLocaleIndex(); - std::string text(sObjectMgr->GetTrinityString(step.script->Talk.TextID, loc_idx)); + BroadcastText const* broadcastText = sObjectMgr->GetBroadcastText(step.script->Talk.TextID); + std::string text = broadcastText->GetText(loc_idx, player->getGender()); switch (step.script->Talk.ChatType) { -- cgit v1.2.3