From 2b9d40d42303508a868025ec56b35f87a320fa53 Mon Sep 17 00:00:00 2001 From: Lopfest Date: Tue, 26 Jan 2016 15:57:32 +0100 Subject: Core/Scripts: SMSG_PLAY_ONE_SHOT_ANIM_KIT can now be used in waypoint_scripts --- src/server/game/Scripting/MapScripts.cpp | 6 ++++++ 1 file changed, 6 insertions(+) (limited to 'src/server/game/Scripting/MapScripts.cpp') diff --git a/src/server/game/Scripting/MapScripts.cpp b/src/server/game/Scripting/MapScripts.cpp index 47bfb804efe..34b87a378d3 100644 --- a/src/server/game/Scripting/MapScripts.cpp +++ b/src/server/game/Scripting/MapScripts.cpp @@ -889,6 +889,12 @@ void Map::ScriptsProcess() player->SendMovieStart(step.script->PlayMovie.MovieID); break; + case SCRIPT_COMMAND_PLAY_ANIMKIT: + // Source must be Creature. + if (Creature* cSource = _GetScriptCreature(source, true, step.script)) + cSource->PlayOneShotAnimKit(step.script->PlayAnimKit.AnimKitID); + break; + default: TC_LOG_ERROR("scripts", "Unknown script command %s.", step.script->GetDebugInfo().c_str()); break; -- cgit v1.2.3