From 6fb2bf4224b20c0ccecfceaca8d39ae27b8677ea Mon Sep 17 00:00:00 2001 From: Azazel Date: Fri, 29 Apr 2011 16:48:15 +0600 Subject: Core: use enum InventoryResult as return type for functions working with player items. Original patch by TOM_RUS. --- src/server/game/Scripting/MapScripts.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server/game/Scripting/MapScripts.cpp') diff --git a/src/server/game/Scripting/MapScripts.cpp b/src/server/game/Scripting/MapScripts.cpp index 7a54ec5df21..8df9e0998ad 100755 --- a/src/server/game/Scripting/MapScripts.cpp +++ b/src/server/game/Scripting/MapScripts.cpp @@ -776,7 +776,7 @@ void Map::ScriptsProcess() if (Player* pReceiver = _GetScriptPlayerSourceOrTarget(source, target, step.script)) { ItemPosCountVec dest; - uint8 msg = pReceiver->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, step.script->CreateItem.ItemEntry, step.script->CreateItem.Amount); + InventoryResult msg = pReceiver->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, step.script->CreateItem.ItemEntry, step.script->CreateItem.Amount); if (msg == EQUIP_ERR_OK) { if (Item* item = pReceiver->StoreNewItem(dest, step.script->CreateItem.ItemEntry, true)) -- cgit v1.2.3