From 9c0cd63e933ece1a9b878b90103b305358202d25 Mon Sep 17 00:00:00 2001 From: Shauren Date: Sun, 2 Jan 2011 21:33:37 +0100 Subject: Core/Scripts: Added wrapper method for despawning creatures DespawnOrUnsummon --- src/server/game/Scripting/MapScripts.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server/game/Scripting/MapScripts.cpp') diff --git a/src/server/game/Scripting/MapScripts.cpp b/src/server/game/Scripting/MapScripts.cpp index fd1ad5fa1e3..41396215156 100755 --- a/src/server/game/Scripting/MapScripts.cpp +++ b/src/server/game/Scripting/MapScripts.cpp @@ -801,7 +801,7 @@ void Map::ScriptsProcess() case SCRIPT_COMMAND_DESPAWN_SELF: // Target or source must be Creature. if (Creature* cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script, true)) - cSource->ForcedDespawn(step.script->DespawnSelf.DespawnDelay); + cSource->DespawnOrUnsummon(step.script->DespawnSelf.DespawnDelay); break; case SCRIPT_COMMAND_LOAD_PATH: -- cgit v1.2.3