From c29ff410015be2ef8c8c55ba3015940962ff56c3 Mon Sep 17 00:00:00 2001 From: megamage Date: Tue, 18 Oct 2011 10:53:34 -0400 Subject: Rename some classes in grid system. Note: The naming of classes is still confusing. "cell" usually refers to class "Grid", and "grid" usually refers to class "NGrid". But it requires a lot of changes to clean this up. --- src/server/game/Scripting/MapScripts.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/server/game/Scripting/MapScripts.cpp') diff --git a/src/server/game/Scripting/MapScripts.cpp b/src/server/game/Scripting/MapScripts.cpp index b141f889196..8f51eccf791 100755 --- a/src/server/game/Scripting/MapScripts.cpp +++ b/src/server/game/Scripting/MapScripts.cpp @@ -270,7 +270,7 @@ inline GameObject* Map::_FindGameObject(WorldObject* pSearchObject, uint32 guid) { GameObject* pGameObject = NULL; - CellPair p(Trinity::ComputeCellPair(pSearchObject->GetPositionX(), pSearchObject->GetPositionY())); + CellCoord p(Trinity::ComputeCellCoord(pSearchObject->GetPositionX(), pSearchObject->GetPositionY())); Cell cell(p); cell.data.Part.reserved = ALL_DISTRICT; @@ -818,7 +818,7 @@ void Map::ScriptsProcess() { WorldObject* wSource = dynamic_cast (source); - CellPair p(Trinity::ComputeCellPair(wSource->GetPositionX(), wSource->GetPositionY())); + CellCoord p(Trinity::ComputeCellCoord(wSource->GetPositionX(), wSource->GetPositionY())); Cell cell(p); cell.data.Part.reserved = ALL_DISTRICT; -- cgit v1.2.3