From ea14e096acad26c2f9398f31e9cb5f9397c3481c Mon Sep 17 00:00:00 2001 From: Shauren Date: Tue, 6 Sep 2011 10:33:45 +0200 Subject: Core/Entities: Vehicles should be able to be both source and target of map scripts --- src/server/game/Scripting/MapScripts.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'src/server/game/Scripting/MapScripts.cpp') diff --git a/src/server/game/Scripting/MapScripts.cpp b/src/server/game/Scripting/MapScripts.cpp index f5e6f3f320e..8efca3a8658 100755 --- a/src/server/game/Scripting/MapScripts.cpp +++ b/src/server/game/Scripting/MapScripts.cpp @@ -306,6 +306,7 @@ void Map::ScriptsProcess() source = player->GetItemByGuid(step.sourceGUID); break; case HIGHGUID_UNIT: + case HIGHGUID_VEHICLE: source = HashMapHolder::Find(step.sourceGUID); break; case HIGHGUID_PET: -- cgit v1.2.3