From 5cb119e617195bfe4ddb35ce377201e0d01807fb Mon Sep 17 00:00:00 2001 From: Rat Date: Wed, 27 Oct 2010 21:01:47 +0200 Subject: Core/AI: implemented SmartScripts System (still beta) not 100% complete WARNING: Use scripts at own risk. You were warned. NOTE0: creature, gameobject, areatrigger type scripts should be fully functional NOTE1: has no effect on any core related stuff if not using any SmartScript NOTE2: all event/action/etc descriptions can be found in SmartScriptMgr.h SmartScripts is a reloadable DB-Sript system, with full control for special scripting, like escorting, following, complex combat handling, pre-stored AI templates(caster, turret, etc) and much more with a total of 66 events, 78 actions, 22 target types, and can be easily extended --HG-- branch : trunk --- src/server/game/Scripting/ScriptLoader.cpp | 3 +++ 1 file changed, 3 insertions(+) (limited to 'src/server/game/Scripting/ScriptLoader.cpp') diff --git a/src/server/game/Scripting/ScriptLoader.cpp b/src/server/game/Scripting/ScriptLoader.cpp index 6d4b4431060..0c26428c8d8 100755 --- a/src/server/game/Scripting/ScriptLoader.cpp +++ b/src/server/game/Scripting/ScriptLoader.cpp @@ -41,6 +41,8 @@ void AddSC_quest_spell_scripts(); void AddSC_item_spell_scripts(); void AddSC_example_spell_scripts(); +void AddSC_SmartSCripts(); + #ifdef SCRIPTS //world void AddSC_areatrigger_scripts(); @@ -565,6 +567,7 @@ void AddScripts() { AddExampleScripts(); AddSpellScripts(); + AddSC_SmartSCripts(); #ifdef SCRIPTS AddWorldScripts(); AddEasternKingdomsScripts(); -- cgit v1.2.3