From 5534915f743c707c07cb977bca67c2ff15487597 Mon Sep 17 00:00:00 2001 From: Naios Date: Sun, 21 Feb 2016 02:37:33 +0100 Subject: Core/Scripts: Split the huge scriptloader into smaller pieces * Each subdirectory contains it's own translation unit now which is responsible for loading it's directory * Improves merging & decoupling between 3.3.5 <-> 6.x * Removes unused Battleground loader * Ref #15671 --- src/server/game/Scripting/ScriptLoader.h | 13 ------------- 1 file changed, 13 deletions(-) (limited to 'src/server/game/Scripting/ScriptLoader.h') diff --git a/src/server/game/Scripting/ScriptLoader.h b/src/server/game/Scripting/ScriptLoader.h index 5236f09445c..57b62df22d1 100644 --- a/src/server/game/Scripting/ScriptLoader.h +++ b/src/server/game/Scripting/ScriptLoader.h @@ -19,18 +19,5 @@ #define SC_SCRIPTLOADER_H void AddScripts(); -void AddSpellScripts(); -void AddCommandScripts(); -void AddWorldScripts(); -void AddEasternKingdomsScripts(); -void AddKalimdorScripts(); -void AddOutlandScripts(); -void AddNorthrendScripts(); -void AddMaelstromScripts(); -void AddEventScripts(); -void AddPetScripts(); -void AddBattlegroundScripts(); -void AddOutdoorPvPScripts(); -void AddCustomScripts(); #endif -- cgit v1.2.3