From 9e43365b3d7817b128ecfc6bfd74f4b2b6fc7c69 Mon Sep 17 00:00:00 2001 From: Naios Date: Mon, 22 Feb 2016 16:23:41 +0100 Subject: Core/Scripts: Split the huge scriptloader into smaller pieces * Each subdirectory contains it's own translation unit now which is responsible for loading it's directory * Improves merging & decoupling between 3.3.5 <-> 6.x * Removes unused Battleground loader * Ref #15671 (cherry picked from commit 5534915f743c707c07cb977bca67c2ff15487597) --- src/server/game/Scripting/ScriptLoader.h | 12 ------------ 1 file changed, 12 deletions(-) (limited to 'src/server/game/Scripting/ScriptLoader.h') diff --git a/src/server/game/Scripting/ScriptLoader.h b/src/server/game/Scripting/ScriptLoader.h index 4adb215e130..57b62df22d1 100644 --- a/src/server/game/Scripting/ScriptLoader.h +++ b/src/server/game/Scripting/ScriptLoader.h @@ -19,17 +19,5 @@ #define SC_SCRIPTLOADER_H void AddScripts(); -void AddSpellScripts(); -void AddCommandScripts(); -void AddWorldScripts(); -void AddEasternKingdomsScripts(); -void AddKalimdorScripts(); -void AddOutlandScripts(); -void AddNorthrendScripts(); -void AddEventScripts(); -void AddPetScripts(); -void AddBattlegroundScripts(); -void AddOutdoorPvPScripts(); -void AddCustomScripts(); #endif -- cgit v1.2.3