From 073a036d84365dae60a70064eb67e68f0447bd72 Mon Sep 17 00:00:00 2001 From: Shauren Date: Tue, 19 Jul 2022 23:18:19 +0200 Subject: Core/Battlefields: Refactor Battlefield creation to be linked to host map creation instead of having globally accessible objects --- src/server/game/Scripting/ScriptMgr.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/server/game/Scripting/ScriptMgr.cpp') diff --git a/src/server/game/Scripting/ScriptMgr.cpp b/src/server/game/Scripting/ScriptMgr.cpp index 4cf0c6c3eea..9c2821fa962 100644 --- a/src/server/game/Scripting/ScriptMgr.cpp +++ b/src/server/game/Scripting/ScriptMgr.cpp @@ -1737,10 +1737,10 @@ bool ScriptMgr::OnAreaTrigger(Player* player, AreaTriggerEntry const* trigger, b return entered ? tmpscript->OnTrigger(player, trigger) : tmpscript->OnExit(player, trigger); } -Battlefield* ScriptMgr::CreateBattlefield(uint32 scriptId) +Battlefield* ScriptMgr::CreateBattlefield(uint32 scriptId, Map* map) { GET_SCRIPT_RET(BattlefieldScript, scriptId, tmpscript, nullptr); - return tmpscript->GetBattlefield(); + return tmpscript->GetBattlefield(map); } Battleground* ScriptMgr::CreateBattleground(BattlegroundTypeId /*typeId*/) -- cgit v1.2.3