From 0f04b2fc36593526cf1cc86667d37779691e1135 Mon Sep 17 00:00:00 2001 From: Nay Date: Tue, 24 Jul 2012 15:27:42 +0100 Subject: Core/Misc: Update money to 64 bits (from 32), increasing the maximum gold possible This got a bit messy and will be further fixed when all related packets are updated. (Also fixed a typo in atoll msvc macro) --- src/server/game/Scripting/ScriptMgr.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server/game/Scripting/ScriptMgr.cpp') diff --git a/src/server/game/Scripting/ScriptMgr.cpp b/src/server/game/Scripting/ScriptMgr.cpp index 23d18e12097..f567dd2963b 100755 --- a/src/server/game/Scripting/ScriptMgr.cpp +++ b/src/server/game/Scripting/ScriptMgr.cpp @@ -1224,7 +1224,7 @@ void ScriptMgr::OnPlayerTalentsReset(Player* player, bool noCost) FOREACH_SCRIPT(PlayerScript)->OnTalentsReset(player, noCost); } -void ScriptMgr::OnPlayerMoneyChanged(Player* player, int32& amount) +void ScriptMgr::OnPlayerMoneyChanged(Player* player, int64& amount) { FOREACH_SCRIPT(PlayerScript)->OnMoneyChanged(player, amount); } -- cgit v1.2.3