From 343d2c7f914c9342c5d769fd85beb2593dcc12aa Mon Sep 17 00:00:00 2001 From: Kittnz Date: Fri, 17 Feb 2017 20:16:22 +0100 Subject: Game/Scripting: Add OnGameEvent hook for game objects. Called when specific game event starts --- src/server/game/Scripting/ScriptMgr.cpp | 5 +++++ 1 file changed, 5 insertions(+) (limited to 'src/server/game/Scripting/ScriptMgr.cpp') diff --git a/src/server/game/Scripting/ScriptMgr.cpp b/src/server/game/Scripting/ScriptMgr.cpp index f04f288a828..fb4d78bf300 100644 --- a/src/server/game/Scripting/ScriptMgr.cpp +++ b/src/server/game/Scripting/ScriptMgr.cpp @@ -1776,6 +1776,11 @@ void ScriptMgr::OnGameObjectUpdate(GameObject* go, uint32 diff) tmpscript->OnUpdate(go, diff); } +void ScriptMgr::OnGameEvent(bool start, uint16 eventId) +{ + FOREACH_SCRIPT(GameObjectScript)->OnGameEvent(start, eventId); +} + bool ScriptMgr::OnDummyEffect(Unit* caster, uint32 spellId, SpellEffIndex effIndex, GameObject* target) { ASSERT(caster); -- cgit v1.2.3