From 5f6b73fcec312583a93bf0a54eaaae829a58d6ed Mon Sep 17 00:00:00 2001 From: click Date: Sat, 11 Sep 2010 16:11:07 +0200 Subject: Core/ScriptMgr: Remove incorrect assertion in OnGameObjectDestroyed, and clean up code style (fix by Zor) --HG-- branch : trunk --- src/server/game/Scripting/ScriptMgr.cpp | 1 - 1 file changed, 1 deletion(-) (limited to 'src/server/game/Scripting/ScriptMgr.cpp') diff --git a/src/server/game/Scripting/ScriptMgr.cpp b/src/server/game/Scripting/ScriptMgr.cpp index 987580a7701..e2da5d20d4c 100644 --- a/src/server/game/Scripting/ScriptMgr.cpp +++ b/src/server/game/Scripting/ScriptMgr.cpp @@ -822,7 +822,6 @@ uint32 ScriptMgr::GetDialogStatus(Player* player, GameObject* go) void ScriptMgr::OnGameObjectDestroyed(Player* player, GameObject* go, uint32 eventId) { - ASSERT(player); ASSERT(go); GET_SCRIPT(GameObjectScript, go->GetScriptId(), tmpscript); -- cgit v1.2.3