From 64fc549be83a2be920c969c11ec20d3f2a2c8e85 Mon Sep 17 00:00:00 2001 From: Ovah Date: Tue, 28 Jan 2020 05:48:10 +0100 Subject: Core/AI: call ModifyVehiclePassengerExitPos for CreatureScripts since the hook is available for that class as well (cherry picked from commit ebf116e6a3381835fd2af885bd2721233485b684) --- src/server/game/Scripting/ScriptMgr.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'src/server/game/Scripting/ScriptMgr.cpp') diff --git a/src/server/game/Scripting/ScriptMgr.cpp b/src/server/game/Scripting/ScriptMgr.cpp index fd71385152d..d5fd738ebcd 100644 --- a/src/server/game/Scripting/ScriptMgr.cpp +++ b/src/server/game/Scripting/ScriptMgr.cpp @@ -2329,6 +2329,7 @@ void ScriptMgr::OnQuestObjectiveChange(Player* player, Quest const* quest, Quest void ScriptMgr::ModifyVehiclePassengerExitPos(Unit* passenger, Vehicle* vehicle, Position& pos) { FOREACH_SCRIPT(UnitScript)->ModifyVehiclePassengerExitPos(passenger, vehicle, pos); + FOREACH_SCRIPT(CreatureScript)->ModifyVehiclePassengerExitPos(passenger, vehicle, pos); } SpellScriptLoader::SpellScriptLoader(char const* name) -- cgit v1.2.3