From 775be0682a794d0a1f62d656f8c6c6dffca8de79 Mon Sep 17 00:00:00 2001 From: Shauren Date: Mon, 18 Jul 2022 22:45:03 +0200 Subject: Core/OutdoorPvP: Refactor OutdoorPvP creation to be linked to host map creation instead of having globally accessible objects --- src/server/game/Scripting/ScriptMgr.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/server/game/Scripting/ScriptMgr.cpp') diff --git a/src/server/game/Scripting/ScriptMgr.cpp b/src/server/game/Scripting/ScriptMgr.cpp index c911afdad87..4cf0c6c3eea 100644 --- a/src/server/game/Scripting/ScriptMgr.cpp +++ b/src/server/game/Scripting/ScriptMgr.cpp @@ -1750,10 +1750,10 @@ Battleground* ScriptMgr::CreateBattleground(BattlegroundTypeId /*typeId*/) return nullptr; } -OutdoorPvP* ScriptMgr::CreateOutdoorPvP(uint32 scriptId) +OutdoorPvP* ScriptMgr::CreateOutdoorPvP(uint32 scriptId, Map* map) { GET_SCRIPT_RET(OutdoorPvPScript, scriptId, tmpscript, nullptr); - return tmpscript->GetOutdoorPvP(); + return tmpscript->GetOutdoorPvP(map); } Trinity::ChatCommands::ChatCommandTable ScriptMgr::GetChatCommands() -- cgit v1.2.3