From 780d1019f217263ff96e7e51d412eb952983b761 Mon Sep 17 00:00:00 2001 From: ariel- Date: Sun, 13 Nov 2016 21:44:04 -0300 Subject: Core/ScriptMgr: use vector instead of list to contain Spell and Aura scripts and hooks (cherry picked from commit cbb5c073ceb951fa138bb05b55de8b21ffd83063) --- src/server/game/Scripting/ScriptMgr.cpp | 21 ++++++++++++--------- 1 file changed, 12 insertions(+), 9 deletions(-) (limited to 'src/server/game/Scripting/ScriptMgr.cpp') diff --git a/src/server/game/Scripting/ScriptMgr.cpp b/src/server/game/Scripting/ScriptMgr.cpp index 17a71ed8ff8..adf37585e51 100644 --- a/src/server/game/Scripting/ScriptMgr.cpp +++ b/src/server/game/Scripting/ScriptMgr.cpp @@ -1207,12 +1207,11 @@ void ScriptMgr::FillSpellSummary() } } -template -void CreateSpellOrAuraScripts(uint32 spellId, std::list& scriptVector, F&& extractor) +template +void CreateSpellOrAuraScripts(uint32 spellId, std::vector& scriptVector, F&& extractor, O* objectInvoker) { SpellScriptsBounds bounds = sObjectMgr->GetSpellScriptsBounds(spellId); - - for (SpellScriptsContainer::iterator itr = bounds.first; itr != bounds.second; ++itr) + for (auto itr = bounds.first; itr != bounds.second; ++itr) { // When the script is disabled continue with the next one if (!itr->second.second) @@ -1223,24 +1222,28 @@ void CreateSpellOrAuraScripts(uint32 spellId, std::list& scriptVector, F&& e continue; T* script = (*tmpscript.*extractor)(); - if (!script) continue; script->_Init(&tmpscript->GetName(), spellId); + if (!script->_Load(objectInvoker)) + { + delete script; + continue; + } scriptVector.push_back(script); } } -void ScriptMgr::CreateSpellScripts(uint32 spellId, std::list& scriptVector) +void ScriptMgr::CreateSpellScripts(uint32 spellId, std::vector& scriptVector, Spell* invoker) const { - CreateSpellOrAuraScripts(spellId, scriptVector, &SpellScriptLoader::GetSpellScript); + CreateSpellOrAuraScripts(spellId, scriptVector, &SpellScriptLoader::GetSpellScript, invoker); } -void ScriptMgr::CreateAuraScripts(uint32 spellId, std::list& scriptVector) +void ScriptMgr::CreateAuraScripts(uint32 spellId, std::vector& scriptVector, Aura* invoker) const { - CreateSpellOrAuraScripts(spellId, scriptVector, &SpellScriptLoader::GetAuraScript); + CreateSpellOrAuraScripts(spellId, scriptVector, &SpellScriptLoader::GetAuraScript, invoker); } SpellScriptLoader* ScriptMgr::GetSpellScriptLoader(uint32 scriptId) -- cgit v1.2.3