From 8713b44ee71941212fa6a12c5553e92f869cfa46 Mon Sep 17 00:00:00 2001 From: QAston Date: Fri, 10 Feb 2012 14:18:59 +0100 Subject: Core/Db/Conditions: Prepare conditions system to work on objects of different type than players. Warning: API has changed a bit: ConditionScript::OnConditionCheck(Condition* condition, Player* player, Unit* invoker) is now ConditionScript::OnConditionCheck(Condition* condition, WorldObject* object, WorldObject* invoker) --- src/server/game/Scripting/ScriptMgr.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'src/server/game/Scripting/ScriptMgr.cpp') diff --git a/src/server/game/Scripting/ScriptMgr.cpp b/src/server/game/Scripting/ScriptMgr.cpp index d5e8f71e1fd..eccf12aa7e1 100755 --- a/src/server/game/Scripting/ScriptMgr.cpp +++ b/src/server/game/Scripting/ScriptMgr.cpp @@ -1036,14 +1036,14 @@ void ScriptMgr::OnAuctionExpire(AuctionHouseObject* ah, AuctionEntry* entry) FOREACH_SCRIPT(AuctionHouseScript)->OnAuctionExpire(ah, entry); } -bool ScriptMgr::OnConditionCheck(Condition* condition, Player* player, Unit* invoker) +bool ScriptMgr::OnConditionCheck(Condition* condition, WorldObject* object, WorldObject* invoker) { ASSERT(condition); - ASSERT(player); + ASSERT(object); // invoker can be NULL. GET_SCRIPT_RET(ConditionScript, condition->mScriptId, tmpscript, true); - return tmpscript->OnConditionCheck(condition, player, invoker); + return tmpscript->OnConditionCheck(condition, object, invoker); } void ScriptMgr::OnInstall(Vehicle* veh) -- cgit v1.2.3