From 88c6c61b95ac2b2f911b519136770479d31de27d Mon Sep 17 00:00:00 2001 From: Wyrserth <43747507+Wyrserth@users.noreply.github.com> Date: Thu, 30 May 2019 17:35:18 +0200 Subject: Core/Script: add script hook to allow overriding of a vehicle passenger's exit position (#23322) * Core/Script: add script hook to allow overriding of a vehicle passenger's exit position. * Allow to change orientation, and fix nopch. * Keep original orientation, thanks jackpoz! * Update Unit.cpp Code cleanup * Update Unit.cpp --- src/server/game/Scripting/ScriptMgr.cpp | 5 +++++ 1 file changed, 5 insertions(+) (limited to 'src/server/game/Scripting/ScriptMgr.cpp') diff --git a/src/server/game/Scripting/ScriptMgr.cpp b/src/server/game/Scripting/ScriptMgr.cpp index 051592c7fd9..e29d0126586 100644 --- a/src/server/game/Scripting/ScriptMgr.cpp +++ b/src/server/game/Scripting/ScriptMgr.cpp @@ -2111,6 +2111,11 @@ void ScriptMgr::ModifySpellDamageTaken(Unit* target, Unit* attacker, int32& dama FOREACH_SCRIPT(UnitScript)->ModifySpellDamageTaken(target, attacker, damage); } +void ScriptMgr::ModifyVehiclePassengerExitPos(Unit* passenger, Vehicle* vehicle, Position& pos) +{ + FOREACH_SCRIPT(UnitScript)->ModifyVehiclePassengerExitPos(passenger, vehicle, pos); +} + SpellScriptLoader::SpellScriptLoader(char const* name) : ScriptObject(name) { -- cgit v1.2.3