From 91c2b3162d350ab1a09053574ad67f45f089175b Mon Sep 17 00:00:00 2001 From: treeston Date: Fri, 9 Sep 2016 19:34:58 +0200 Subject: Game/Scripting: Follow-up to b3d44d6. Fix script selection for creatures on difficulty > 0. --- src/server/game/Scripting/ScriptMgr.cpp | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) (limited to 'src/server/game/Scripting/ScriptMgr.cpp') diff --git a/src/server/game/Scripting/ScriptMgr.cpp b/src/server/game/Scripting/ScriptMgr.cpp index 85e7fdb212f..2539774b4fa 100644 --- a/src/server/game/Scripting/ScriptMgr.cpp +++ b/src/server/game/Scripting/ScriptMgr.cpp @@ -1602,12 +1602,13 @@ uint32 ScriptMgr::GetDialogStatus(Player* player, Creature* creature) return tmpscript->GetDialogStatus(player, creature); } -bool ScriptMgr::CanSpawn(ObjectGuid::LowType spawnId, CreatureTemplate const* cTemplate, CreatureData const* cData, Map const* map) +bool ScriptMgr::CanSpawn(ObjectGuid::LowType spawnId, uint32 entry, CreatureTemplate const* actTemplate, CreatureData const* cData, Map const* map) { ASSERT(cTemplate); - GET_SCRIPT_RET(CreatureScript, cTemplate->ScriptID, tmpscript, true); - return tmpscript->CanSpawn(spawnId, cTemplate, cData, map); + CreatureTemplate const* baseTemplate = sObjectMgr->GetCreatureTemplate(entry); + GET_SCRIPT_RET(CreatureScript, baseTemplate->ScriptID, tmpscript, true); + return tmpscript->CanSpawn(spawnId, entry, baseTemplate, actTemplate, cData, map); } CreatureAI* ScriptMgr::GetCreatureAI(Creature* creature) -- cgit v1.2.3