From b3d44d6c366c7e4f12a6ce30ee5cf6b9bff68a06 Mon Sep 17 00:00:00 2001 From: treeston Date: Fri, 9 Sep 2016 16:21:27 +0200 Subject: Creature/Scripting: Move CreatureAI::CanRespawn to CreatureScript::CanSpawn. Now also applies to initial spawn. Dynamic spawning prep. --- src/server/game/Scripting/ScriptMgr.cpp | 8 ++++++++ 1 file changed, 8 insertions(+) (limited to 'src/server/game/Scripting/ScriptMgr.cpp') diff --git a/src/server/game/Scripting/ScriptMgr.cpp b/src/server/game/Scripting/ScriptMgr.cpp index bd3f9cf2bfe..85e7fdb212f 100644 --- a/src/server/game/Scripting/ScriptMgr.cpp +++ b/src/server/game/Scripting/ScriptMgr.cpp @@ -1602,6 +1602,14 @@ uint32 ScriptMgr::GetDialogStatus(Player* player, Creature* creature) return tmpscript->GetDialogStatus(player, creature); } +bool ScriptMgr::CanSpawn(ObjectGuid::LowType spawnId, CreatureTemplate const* cTemplate, CreatureData const* cData, Map const* map) +{ + ASSERT(cTemplate); + + GET_SCRIPT_RET(CreatureScript, cTemplate->ScriptID, tmpscript, true); + return tmpscript->CanSpawn(spawnId, cTemplate, cData, map); +} + CreatureAI* ScriptMgr::GetCreatureAI(Creature* creature) { ASSERT(creature); -- cgit v1.2.3