From b6b46924f682bd3d00e28c606c1a7f7054478f72 Mon Sep 17 00:00:00 2001 From: Shauren Date: Tue, 12 Oct 2021 16:09:47 +0200 Subject: Core/Scripts: Make ObjectMgr::LoadScriptNames safe to call multiple times --- src/server/game/Scripting/ScriptMgr.cpp | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) (limited to 'src/server/game/Scripting/ScriptMgr.cpp') diff --git a/src/server/game/Scripting/ScriptMgr.cpp b/src/server/game/Scripting/ScriptMgr.cpp index fc7ac25b3da..f77b93c0d5e 100644 --- a/src/server/game/Scripting/ScriptMgr.cpp +++ b/src/server/game/Scripting/ScriptMgr.cpp @@ -1165,9 +1165,7 @@ void ScriptMgr::Initialize() sScriptMgr->SwapScriptContext(true); // Print unused script names. - std::unordered_set unusedScriptNames( - sObjectMgr->GetAllScriptNames().begin(), - sObjectMgr->GetAllScriptNames().end()); + std::unordered_set unusedScriptNames = sObjectMgr->GetAllScriptNames(); // Remove the used scripts from the given container. sScriptRegistryCompositum->RemoveUsedScriptsFromContainer(unusedScriptNames); -- cgit v1.2.3