From b9f60fe56c86914c15f3a3064f9b8b91ea166012 Mon Sep 17 00:00:00 2001 From: Kandera Date: Mon, 20 Aug 2012 16:23:24 -0400 Subject: Core/Wintergrasp: finish implementation for battlefields. this is highly experimental enable at you're own risk. will almost definatly cause issues with the wintergrasp patch floating around --- src/server/game/Scripting/ScriptMgr.cpp | 8 ++++++++ 1 file changed, 8 insertions(+) (limited to 'src/server/game/Scripting/ScriptMgr.cpp') diff --git a/src/server/game/Scripting/ScriptMgr.cpp b/src/server/game/Scripting/ScriptMgr.cpp index 2d7d86b5f73..61d8711fd71 100755 --- a/src/server/game/Scripting/ScriptMgr.cpp +++ b/src/server/game/Scripting/ScriptMgr.cpp @@ -723,6 +723,14 @@ bool ScriptMgr::OnDummyEffect(Unit* caster, uint32 spellId, SpellEffIndex effInd return tmpscript->OnDummyEffect(caster, spellId, effIndex, target); } +GameObjectAI* ScriptMgr::GetGameObjectAI(GameObject* go) +{ + ASSERT(go); + + GET_SCRIPT_RET(GameObjectScript, go->GetScriptId(), tmpscript, NULL); + return tmpscript->GetAI(go); +} + bool ScriptMgr::OnQuestAccept(Player* player, Item* item, Quest const* quest) { ASSERT(player); -- cgit v1.2.3