From c68449f49ea539116f8a45db107b8120f60715eb Mon Sep 17 00:00:00 2001 From: Carbenium Date: Fri, 13 Mar 2015 22:31:58 +0100 Subject: Core/Emote: Fix an issue with EMOTE_STATE_READ, which persisted after closing the map --- src/server/game/Scripting/ScriptMgr.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/server/game/Scripting/ScriptMgr.cpp') diff --git a/src/server/game/Scripting/ScriptMgr.cpp b/src/server/game/Scripting/ScriptMgr.cpp index dd996ee0f50..8b05ec98fa5 100644 --- a/src/server/game/Scripting/ScriptMgr.cpp +++ b/src/server/game/Scripting/ScriptMgr.cpp @@ -1257,9 +1257,9 @@ void ScriptMgr::OnPlayerChat(Player* player, uint32 type, uint32 lang, std::stri FOREACH_SCRIPT(PlayerScript)->OnChat(player, type, lang, msg, channel); } -void ScriptMgr::OnPlayerEmote(Player* player, uint32 emote) +void ScriptMgr::OnPlayerClearEmote(Player* player) { - FOREACH_SCRIPT(PlayerScript)->OnEmote(player, emote); + FOREACH_SCRIPT(PlayerScript)->OnClearEmote(player); } void ScriptMgr::OnPlayerTextEmote(Player* player, uint32 textEmote, uint32 emoteNum, ObjectGuid guid) -- cgit v1.2.3