From ca1560f043df275d9241055adbf61a393666a533 Mon Sep 17 00:00:00 2001 From: Mykhailo Redko Date: Tue, 13 Feb 2024 16:55:37 +0200 Subject: Core/Players: Improvements for talent reset logic. (#29580) * Clean up Player::ResetTalents() from unnecessary logic, such as withdrawing money. Move it to more suitable places. * Implemented SMSG_TALENTS_INVOLUNTARILY_RESET and use it instead of old trinity_string. * Do not reset the accumulated talent reset cost if CONFIG_NO_RESET_TALENT_COST is enabled. --- src/server/game/Scripting/ScriptMgr.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'src/server/game/Scripting/ScriptMgr.cpp') diff --git a/src/server/game/Scripting/ScriptMgr.cpp b/src/server/game/Scripting/ScriptMgr.cpp index 3252ca8d893..b35aa9760b7 100644 --- a/src/server/game/Scripting/ScriptMgr.cpp +++ b/src/server/game/Scripting/ScriptMgr.cpp @@ -1843,9 +1843,9 @@ void ScriptMgr::OnPlayerFreeTalentPointsChanged(Player* player, uint32 points) FOREACH_SCRIPT(PlayerScript)->OnFreeTalentPointsChanged(player, points); } -void ScriptMgr::OnPlayerTalentsReset(Player* player, bool noCost) +void ScriptMgr::OnPlayerTalentsReset(Player* player, bool involuntarily) { - FOREACH_SCRIPT(PlayerScript)->OnTalentsReset(player, noCost); + FOREACH_SCRIPT(PlayerScript)->OnTalentsReset(player, involuntarily); } void ScriptMgr::OnPlayerMoneyChanged(Player* player, int32& amount) @@ -2591,7 +2591,7 @@ void PlayerScript::OnFreeTalentPointsChanged(Player* /*player*/, uint32 /*points { } -void PlayerScript::OnTalentsReset(Player* /*player*/, bool /*noCost*/) +void PlayerScript::OnTalentsReset(Player* /*player*/, bool /*involuntarily*/) { } -- cgit v1.2.3