From e07e20ffcaf6911d4dd47e0895fbdc52c5a52f05 Mon Sep 17 00:00:00 2001 From: Machiavelli Date: Sun, 20 Feb 2011 20:16:34 +0100 Subject: Core/Log: Implement log masks for debug log level, to allow selective debug output. Update your worldserver.conf. --- src/server/game/Scripting/ScriptMgr.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server/game/Scripting/ScriptMgr.cpp') diff --git a/src/server/game/Scripting/ScriptMgr.cpp b/src/server/game/Scripting/ScriptMgr.cpp index 8b97aa2a03f..4219a17903f 100755 --- a/src/server/game/Scripting/ScriptMgr.cpp +++ b/src/server/game/Scripting/ScriptMgr.cpp @@ -78,7 +78,7 @@ void DoScriptText(int32 iTextEntry, WorldObject* pSource, Unit* pTarget) return; } - sLog->outDebug("TSCR: DoScriptText: text entry=%i, Sound=%u, Type=%u, Language=%u, Emote=%u", iTextEntry, pData->uiSoundId, pData->uiType, pData->uiLanguage, pData->uiEmote); + sLog->outDebug(LOG_FILTER_TSCR, "TSCR: DoScriptText: text entry=%i, Sound=%u, Type=%u, Language=%u, Emote=%u", iTextEntry, pData->uiSoundId, pData->uiType, pData->uiLanguage, pData->uiEmote); if (pData->uiSoundId) { -- cgit v1.2.3