From e4e8c1c59c8b37216814526b4d2551f23934f465 Mon Sep 17 00:00:00 2001 From: Treeston Date: Thu, 23 Aug 2018 14:33:28 +0200 Subject: Core/AI: Clean up charm AI handling, we now have two unique_ptr instead of a crapton of booleans (cherry picked from commit 042f5515e4f3e52b0d2e23d9b9e147041849ce12) --- src/server/game/Scripting/ScriptMgr.cpp | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'src/server/game/Scripting/ScriptMgr.cpp') diff --git a/src/server/game/Scripting/ScriptMgr.cpp b/src/server/game/Scripting/ScriptMgr.cpp index b5e587eb149..b1022b43967 100644 --- a/src/server/game/Scripting/ScriptMgr.cpp +++ b/src/server/game/Scripting/ScriptMgr.cpp @@ -479,7 +479,9 @@ class CreatureGameObjectAreaTriggerScriptRegistrySwapHooks if (!creature->IsAlive()) return; - creature->AI_InitializeAndEnable(); + creature->AI()->InitializeAI(); + if (creature->GetVehicleKit()) + creature->GetVehicleKit()->Reset(); creature->AI()->EnterEvadeMode(); // Cast a dummy visual spell asynchronously here to signal -- cgit v1.2.3