From e64cd5669dc3b46ad9013cba25b81e46ef98c624 Mon Sep 17 00:00:00 2001 From: sirikfoll Date: Fri, 13 Jan 2017 14:24:26 -0300 Subject: Core/Scripting: Fixed hotswap calling evade mode for dead creatures (cherry-picked from afa8527338f8d07531cf2cf8a59195321dfb257e) --- src/server/game/Scripting/ScriptMgr.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src/server/game/Scripting/ScriptMgr.cpp') diff --git a/src/server/game/Scripting/ScriptMgr.cpp b/src/server/game/Scripting/ScriptMgr.cpp index 2367e26218c..c7e87633db0 100644 --- a/src/server/game/Scripting/ScriptMgr.cpp +++ b/src/server/game/Scripting/ScriptMgr.cpp @@ -402,7 +402,8 @@ class CreatureGameObjectAreaTriggerScriptRegistrySwapHooks ASSERT(!creature->IsCharmed(), "There is a disabled AI which is still loaded."); - creature->AI()->EnterEvadeMode(); + if (creature->IsAlive()) + creature->AI()->EnterEvadeMode(); } static void UnloadDestroyScript(Creature* creature) -- cgit v1.2.3