From eac9c1f0b992fd3622fd7dd864b2acc2781ec778 Mon Sep 17 00:00:00 2001 From: ariel- Date: Tue, 21 Feb 2017 22:37:53 -0300 Subject: Core/Scripts: fix Nightfall proc chance and reduce it for victims with level above 60 Closes #15734 --- src/server/game/Scripting/ScriptMgr.cpp | 11 +++++++++++ 1 file changed, 11 insertions(+) (limited to 'src/server/game/Scripting/ScriptMgr.cpp') diff --git a/src/server/game/Scripting/ScriptMgr.cpp b/src/server/game/Scripting/ScriptMgr.cpp index f04f288a828..3e19033ef1d 100644 --- a/src/server/game/Scripting/ScriptMgr.cpp +++ b/src/server/game/Scripting/ScriptMgr.cpp @@ -1559,6 +1559,17 @@ bool ScriptMgr::OnItemRemove(Player* player, Item* item) return tmpscript->OnRemove(player, item); } +bool ScriptMgr::OnCastItemCombatSpell(Player* player, Unit* victim, SpellInfo const* spellInfo, Item* item) +{ + ASSERT(player); + ASSERT(victim); + ASSERT(spellInfo); + ASSERT(item); + + GET_SCRIPT_RET(ItemScript, item->GetScriptId(), tmpscript, true); + return tmpscript->OnCastItemCombatSpell(player, victim, spellInfo, item); +} + bool ScriptMgr::OnDummyEffect(Unit* caster, uint32 spellId, SpellEffIndex effIndex, Creature* target) { ASSERT(caster); -- cgit v1.2.3