From fd694cd2324a7e2d61d833a78024b68fd3605053 Mon Sep 17 00:00:00 2001 From: leak Date: Sun, 19 Dec 2010 17:06:33 +0100 Subject: Streamlining loading functions for server startup - Added a couple of timer outputs - Improved code consistency between loading functions - Progess bars should look and behave similar on all OS now (sLog.outString() is not needed anymore to replace the progress bar in log files) --HG-- branch : trunk --- src/server/game/Scripting/ScriptMgr.cpp | 8 +++++--- 1 file changed, 5 insertions(+), 3 deletions(-) (limited to 'src/server/game/Scripting/ScriptMgr.cpp') diff --git a/src/server/game/Scripting/ScriptMgr.cpp b/src/server/game/Scripting/ScriptMgr.cpp index ec27831c3f9..055c7ae1f8b 100755 --- a/src/server/game/Scripting/ScriptMgr.cpp +++ b/src/server/game/Scripting/ScriptMgr.cpp @@ -178,17 +178,19 @@ ScriptMgr::~ScriptMgr() void ScriptMgr::Initialize() { + uint32 oldMSTime = getMSTime(); + LoadDatabase(); sLog.outString("Loading C++ scripts"); barGoLink bar(1); bar.step(); - sLog.outString(); - + FillSpellSummary(); AddScripts(); - sLog.outString(">> Loaded %u C++ scripts", GetScriptCount()); + sLog.outString(">> Loaded %u C++ scripts in %u ms", GetScriptCount(), GetMSTimeDiffToNow(oldMSTime)); + sLog.outString(); } void ScriptMgr::LoadDatabase() -- cgit v1.2.3