From 029bad6698df6ac9556fe308342e616f4a7a8cc7 Mon Sep 17 00:00:00 2001 From: leak Date: Tue, 1 Jul 2014 00:54:09 +0200 Subject: Replaced all remaining ACE based Singletons Replaced ACE base AutoPtr class with shared_ptr Note: worldserver currently broken due to MapUpdater threading failure (ACE ofc, what else could it be) --- src/server/game/Scripting/ScriptMgr.h | 10 ++++++---- 1 file changed, 6 insertions(+), 4 deletions(-) (limited to 'src/server/game/Scripting/ScriptMgr.h') diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h index ee95759c72e..4f6027bedec 100644 --- a/src/server/game/Scripting/ScriptMgr.h +++ b/src/server/game/Scripting/ScriptMgr.h @@ -20,7 +20,6 @@ #define SC_SCRIPTMGR_H #include "Common.h" -#include #include #include "DBCStores.h" @@ -869,20 +868,23 @@ class GroupScript : public ScriptObject }; // Placed here due to ScriptRegistry::AddScript dependency. -#define sScriptMgr ACE_Singleton::instance() +#define sScriptMgr ScriptMgr::instance() // Manages registration, loading, and execution of scripts. class ScriptMgr { - friend class ACE_Singleton; friend class ScriptObject; private: - ScriptMgr(); virtual ~ScriptMgr(); public: /* Initialization */ + static ScriptMgr* instance() + { + static ScriptMgr* instance = new ScriptMgr(); + return instance; + } void Initialize(); void LoadDatabase(); -- cgit v1.2.3