From 0417c5ff5fd68cd3344dede35afaab364870561b Mon Sep 17 00:00:00 2001 From: Matan Shukry Date: Thu, 28 Jan 2021 05:46:06 +0200 Subject: Core/AreaTriggers: Implementation for sever side area triggers - Spawn GridLoader to spawn area triggers correctly now - Removed SAI completely - Removed remnants of smart scripts. Created different issue for it - Calling InitDbPhaseShift and not InDbPhaseShift - changed SpawnId to uint64 rather than uint32 - not using CellGuidSet typedef as to not include ObjectMgr.h in the header --- src/server/game/Scripting/ScriptMgr.h | 2 ++ 1 file changed, 2 insertions(+) (limited to 'src/server/game/Scripting/ScriptMgr.h') diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h index e4765c44bec..eb5adbca73f 100644 --- a/src/server/game/Scripting/ScriptMgr.h +++ b/src/server/game/Scripting/ScriptMgr.h @@ -25,6 +25,7 @@ class AccountMgr; class AreaTrigger; class AreaTriggerAI; +class AreaTriggerTemplate; class AuctionHouseObject; class Aura; class AuraScript; @@ -449,6 +450,7 @@ class TC_GAME_API AreaTriggerScript : public ScriptObject // Called when the area trigger is activated by a player. virtual bool OnTrigger(Player* /*player*/, AreaTriggerEntry const* /*trigger*/, bool /*entered*/) { return false; } + virtual bool OnTriggerServer(Player* /*player*/, AreaTriggerTemplate const* /*triggerTemplate*/, bool /*entered*/) { return false; } }; class TC_GAME_API OnlyOnceAreaTriggerScript : public AreaTriggerScript -- cgit v1.2.3