From 0f3b9019a88777bef8383e699d27a7e8615f93f2 Mon Sep 17 00:00:00 2001 From: Shauren Date: Wed, 22 Dec 2010 21:25:23 +0100 Subject: Core: Get rid of dirty operator workaround for ACE_Singleton class implementation --HG-- branch : trunk --- src/server/game/Scripting/ScriptMgr.h | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'src/server/game/Scripting/ScriptMgr.h') diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h index 674b587bff8..ad70afbcf70 100755 --- a/src/server/game/Scripting/ScriptMgr.h +++ b/src/server/game/Scripting/ScriptMgr.h @@ -751,7 +751,7 @@ public: }; // Placed here due to ScriptRegistry::AddScript dependency. -#define sScriptMgr (*ACE_Singleton::instance()) +#define sScriptMgr ACE_Singleton::instance() // Manages registration, loading, and execution of scripts. class ScriptMgr @@ -1024,7 +1024,7 @@ class ScriptMgr if (!existing) { ScriptPointerList[id] = script; - sScriptMgr.IncrementScriptCount(); + sScriptMgr->IncrementScriptCount(); } else { @@ -1047,7 +1047,7 @@ class ScriptMgr { // We're dealing with a code-only script; just add it. ScriptPointerList[_scriptIdCounter++] = script; - sScriptMgr.IncrementScriptCount(); + sScriptMgr->IncrementScriptCount(); } } -- cgit v1.2.3