From 1edd93bc0c443cdabc104af9f440e07b6d473a08 Mon Sep 17 00:00:00 2001 From: Wyrserth <43747507+Wyrserth@users.noreply.github.com> Date: Thu, 30 May 2019 17:35:18 +0200 Subject: Core/Script: add script hook to allow overriding of a vehicle passenger's exit position (#23322) * Core/Script: add script hook to allow overriding of a vehicle passenger's exit position. * Allow to change orientation, and fix nopch. * Keep original orientation, thanks jackpoz! * Update Unit.cpp Code cleanup * Update Unit.cpp (cherry picked from commit 88c6c61b95ac2b2f911b519136770479d31de27d) --- src/server/game/Scripting/ScriptMgr.h | 5 +++++ 1 file changed, 5 insertions(+) (limited to 'src/server/game/Scripting/ScriptMgr.h') diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h index 5116d043ad9..7f77a6bba1c 100644 --- a/src/server/game/Scripting/ScriptMgr.h +++ b/src/server/game/Scripting/ScriptMgr.h @@ -71,6 +71,7 @@ struct CreatureTemplate; struct CreatureData; struct ItemTemplate; struct MapEntry; +struct Position; struct QuestObjective; struct SceneTemplate; @@ -410,6 +411,9 @@ class TC_GAME_API UnitScript : public ScriptObject // Called when Spell Damage is being Dealt virtual void ModifySpellDamageTaken(Unit* /*target*/, Unit* /*attacker*/, int32& /*damage*/, SpellInfo const* /*spellInfo*/) { } + + // Called when an unit exits a vehicle + virtual void ModifyVehiclePassengerExitPos(Unit* /*passenger*/, Vehicle* /*vehicle*/, Position& /*pos*/) { } }; class TC_GAME_API CreatureScript : public ScriptObject @@ -1138,6 +1142,7 @@ class TC_GAME_API ScriptMgr void ModifyPeriodicDamageAurasTick(Unit* target, Unit* attacker, uint32& damage); void ModifyMeleeDamage(Unit* target, Unit* attacker, uint32& damage); void ModifySpellDamageTaken(Unit* target, Unit* attacker, int32& damage, SpellInfo const* spellInfo); + void ModifyVehiclePassengerExitPos(Unit* passenger, Vehicle* vehicle, Position& pos); public: /* AreaTriggerEntityScript */ -- cgit v1.2.3