From 431301c1b29103e444b5c534c17543c87a99e481 Mon Sep 17 00:00:00 2001 From: Shauren Date: Sat, 7 Aug 2010 16:48:34 +0200 Subject: Added support for scripting achievement criteria checks using ACHIEVEMENT_CRITERIA_DATA_TYPE_SCRIPT (11) --HG-- branch : trunk --- src/server/game/Scripting/ScriptMgr.h | 23 +++++++++++++++++++++++ 1 file changed, 23 insertions(+) (limited to 'src/server/game/Scripting/ScriptMgr.h') diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h index 375c339c109..c27a169880c 100644 --- a/src/server/game/Scripting/ScriptMgr.h +++ b/src/server/game/Scripting/ScriptMgr.h @@ -753,6 +753,25 @@ class TransportScript : public ScriptObject, public UpdatableScript virtual void OnRelocate(Transport* transport, uint32 mapId, float x, float y, float z) { } }; +class AchievementCriteriaScript : public ScriptObject +{ + protected: + + AchievementCriteriaScript(const char* name) + : ScriptObject(name) + { + } + + void RegisterSelf(); + + public: + + bool IsDatabaseBound() const { return true; } + + // Called when additional criteria is checked + virtual bool OnCheck(Player* source, Unit* target) = 0; +}; + // Placed here due to ScriptRegistry::AddScript dependency. #define sScriptMgr (*ACE_Singleton::instance()) @@ -921,6 +940,10 @@ class ScriptMgr void OnTransportUpdate(Transport* transport, uint32 diff); void OnRelocate(Transport* transport, uint32 mapId, float x, float y, float z); + public: /* AchievementCriteriaScript */ + + bool OnCriteriaCheck(AchievementCriteriaData const* data, Player* source, Unit* target); + public: /* ScriptRegistry */ // This is the global static registry of scripts. -- cgit v1.2.3