From 5a6db6e84d98949ad511d8fe66752cb0c7d6e6d7 Mon Sep 17 00:00:00 2001 From: Shauren Date: Sun, 13 Mar 2016 00:12:09 +0100 Subject: Core/Misc: Minimize differences between branches in WorldSession::Update This commit removes OnUnknownPacketReceive script hook - it could never be fired anyway at that point --- src/server/game/Scripting/ScriptMgr.h | 5 ----- 1 file changed, 5 deletions(-) (limited to 'src/server/game/Scripting/ScriptMgr.h') diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h index 750298eec86..905513da896 100644 --- a/src/server/game/Scripting/ScriptMgr.h +++ b/src/server/game/Scripting/ScriptMgr.h @@ -229,10 +229,6 @@ class ServerScript : public ScriptObject // Called when a (valid) packet is received by a client. The packet object is a copy of the original packet, so // reading and modifying it is safe. Make sure to check WorldSession pointer before usage, it might be null in case of auth packets virtual void OnPacketReceive(WorldSession* /*session*/, WorldPacket& /*packet*/) { } - - // Called when an invalid (unknown opcode) packet is received by a client. The packet is a reference to the orignal - // packet; not a copy. This allows you to actually handle unknown packets (for whatever purpose). - virtual void OnUnknownPacketReceive(WorldSession* /*session*/, WorldPacket& /*packet*/) { } }; class WorldScript : public ScriptObject @@ -886,7 +882,6 @@ class ScriptMgr void OnSocketClose(std::shared_ptr socket); void OnPacketReceive(WorldSession* session, WorldPacket const& packet); void OnPacketSend(WorldSession* session, WorldPacket const& packet); - void OnUnknownPacketReceive(WorldSession* session, WorldPacket const& packet); public: /* WorldScript */ -- cgit v1.2.3