From 5b7ead65bb116195f4336934bcff830e1b2af5bb Mon Sep 17 00:00:00 2001 From: Giacomo Pozzoni Date: Fri, 15 Feb 2019 20:29:14 +0100 Subject: Core/Scripts: Change PlayerScript and CreatureScript inheritance (#23048) Remove UnitScript from PlayerScript and CreatureScript classes as that's how the original system that was PR'd worked, see https://github.com/TrinityCore/TrinityCore/pull/7867 for reference. Please note these are used as global hooks and should really just invoke stateless functions. If you need to hook methods from PlayerScript/CreatureScript and UnitScript, just define 2 different scripts (this is how the original system worked and how it was designed to work) --- src/server/game/Scripting/ScriptMgr.h | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'src/server/game/Scripting/ScriptMgr.h') diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h index 2e8a3eb9f75..910ccb8612c 100644 --- a/src/server/game/Scripting/ScriptMgr.h +++ b/src/server/game/Scripting/ScriptMgr.h @@ -390,7 +390,7 @@ class TC_GAME_API UnitScript : public ScriptObject { protected: - UnitScript(char const* name, bool addToScripts = true); + UnitScript(char const* name); public: // Called when a unit deals healing to another unit @@ -409,7 +409,7 @@ class TC_GAME_API UnitScript : public ScriptObject virtual void ModifySpellDamageTaken(Unit* /*target*/, Unit* /*attacker*/, int32& /*damage*/) { } }; -class TC_GAME_API CreatureScript : public UnitScript +class TC_GAME_API CreatureScript : public ScriptObject { protected: @@ -606,7 +606,7 @@ class TC_GAME_API AchievementCriteriaScript : public ScriptObject virtual bool OnCheck(Player* source, Unit* target) = 0; }; -class TC_GAME_API PlayerScript : public UnitScript +class TC_GAME_API PlayerScript : public ScriptObject { protected: -- cgit v1.2.3