From 731eaf72cbd0c4162efd63a16ea6f950b053c50a Mon Sep 17 00:00:00 2001 From: XTZGZoReX Date: Fri, 6 Aug 2010 20:42:42 +0200 Subject: * Example on AI script conversion (and minor correction in CreatureScript). --HG-- branch : trunk --- src/server/game/Scripting/ScriptMgr.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server/game/Scripting/ScriptMgr.h') diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h index 64d8e92abea..842befaf057 100644 --- a/src/server/game/Scripting/ScriptMgr.h +++ b/src/server/game/Scripting/ScriptMgr.h @@ -487,7 +487,7 @@ class CreatureScript : public ScriptObject, public UpdatableScript virtual uint32 OnDialogStatus(Player* player, Creature* creature) { return 0; } // Called when a CreatureAI object is needed for the creature. - virtual CreatureAI* OnGetAI() { return NULL; } + virtual CreatureAI* OnGetAI(Creature* creature) const { return NULL; } }; class GameObjectScript : public ScriptObject, public UpdatableScript -- cgit v1.2.3