From 775be0682a794d0a1f62d656f8c6c6dffca8de79 Mon Sep 17 00:00:00 2001 From: Shauren Date: Mon, 18 Jul 2022 22:45:03 +0200 Subject: Core/OutdoorPvP: Refactor OutdoorPvP creation to be linked to host map creation instead of having globally accessible objects --- src/server/game/Scripting/ScriptMgr.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/server/game/Scripting/ScriptMgr.h') diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h index e5fd8bee5b9..d729a0309f0 100644 --- a/src/server/game/Scripting/ScriptMgr.h +++ b/src/server/game/Scripting/ScriptMgr.h @@ -550,7 +550,7 @@ class TC_GAME_API OutdoorPvPScript : public ScriptObject ~OutdoorPvPScript(); // Should return a fully valid OutdoorPvP object for the type ID. - virtual OutdoorPvP* GetOutdoorPvP() const = 0; + virtual OutdoorPvP* GetOutdoorPvP(Map* map) const = 0; }; class TC_GAME_API CommandScript : public ScriptObject @@ -1154,7 +1154,7 @@ class TC_GAME_API ScriptMgr public: /* OutdoorPvPScript */ - OutdoorPvP* CreateOutdoorPvP(uint32 scriptId); + OutdoorPvP* CreateOutdoorPvP(uint32 scriptId, Map* map); public: /* CommandScript */ -- cgit v1.2.3