From 9d74252e8d728a4e7ab6359a85d982b29672c5cd Mon Sep 17 00:00:00 2001 From: Kittnz Date: Fri, 17 Feb 2017 20:30:52 +0100 Subject: Reverting: Game/Scripting: Add OnGameEvent hook for game objects. --- src/server/game/Scripting/ScriptMgr.h | 4 ---- 1 file changed, 4 deletions(-) (limited to 'src/server/game/Scripting/ScriptMgr.h') diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h index d4b711ffd3b..c47c75f3a9a 100644 --- a/src/server/game/Scripting/ScriptMgr.h +++ b/src/server/game/Scripting/ScriptMgr.h @@ -485,9 +485,6 @@ class TC_GAME_API GameObjectScript : public ScriptObject, public UpdatableScript // Called when a GameObjectAI object is needed for the gameobject. virtual GameObjectAI* GetAI(GameObject* /*go*/) const { return NULL; } - - // Called when specific game event starts. - virtual void OnGameEvent(bool /*start*/, uint16 /*eventId*/) { } }; class TC_GAME_API AreaTriggerScript : public ScriptObject @@ -988,7 +985,6 @@ class TC_GAME_API ScriptMgr void OnGameObjectStateChanged(GameObject* go, uint32 state); void OnGameObjectUpdate(GameObject* go, uint32 diff); GameObjectAI* GetGameObjectAI(GameObject* go); - void OnGameEvent(bool start, uint16 eventId); public: /* AreaTriggerScript */ -- cgit v1.2.3