From 61979f85918ed7acda19075d3a3201ad15bbcaea Mon Sep 17 00:00:00 2001 From: Spp Date: Mon, 4 Feb 2013 16:52:43 +0100 Subject: Scripts/Player: Add OnMapChanged to PlayerScripts (after map changed) Core/Dungeon Finder: Use OnMapChanged script to cast/remove Luck of the draw - Also move code to force party update to LfgPlayerScript - Remove some obsolete Lfg code after recent commits --- src/server/game/Scripting/ScriptMgr.h | 3 +++ 1 file changed, 3 insertions(+) (limited to 'src/server/game/Scripting/ScriptMgr.h') diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h index 7f140cfffe0..b13c2da7f6c 100644 --- a/src/server/game/Scripting/ScriptMgr.h +++ b/src/server/game/Scripting/ScriptMgr.h @@ -754,6 +754,9 @@ class PlayerScript : public UnitScript // Called when a player switches to a new zone virtual void OnUpdateZone(Player* /*player*/, uint32 /*newZone*/, uint32 /*newArea*/) { } + + // Called when a player changes to a new map (after moving to new map) + virtual void OnMapChanged(Player* /*player*/) { } }; class GuildScript : public ScriptObject -- cgit v1.2.3