From b3d44d6c366c7e4f12a6ce30ee5cf6b9bff68a06 Mon Sep 17 00:00:00 2001 From: treeston Date: Fri, 9 Sep 2016 16:21:27 +0200 Subject: Creature/Scripting: Move CreatureAI::CanRespawn to CreatureScript::CanSpawn. Now also applies to initial spawn. Dynamic spawning prep. --- src/server/game/Scripting/ScriptMgr.h | 6 ++++++ 1 file changed, 6 insertions(+) (limited to 'src/server/game/Scripting/ScriptMgr.h') diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h index 233e56aadb2..d0f9ad32f1c 100644 --- a/src/server/game/Scripting/ScriptMgr.h +++ b/src/server/game/Scripting/ScriptMgr.h @@ -66,6 +66,8 @@ struct AchievementCriteriaData; struct AuctionEntry; struct ConditionSourceInfo; struct Condition; +struct CreatureTemplate; +struct CreatureData; struct ItemTemplate; struct OutdoorPvPData; @@ -432,6 +434,9 @@ class TC_GAME_API CreatureScript : public UnitScript, public UpdatableScript