From b6b59f6c239bc0259c92c28bf43bbb50573330b5 Mon Sep 17 00:00:00 2001 From: ariel- Date: Fri, 28 Apr 2017 17:58:39 -0300 Subject: Core/Scripts: remove OnDummyEffect hook/sOnDummyEffect ai hook - Duplicated logic never used, sometimes only ScriptMgr version was called, sometimes only AI - They only encourage bad scripting practices - You can still use OnSpellHit or a SpellScript --- src/server/game/Scripting/ScriptMgr.h | 12 ------------ 1 file changed, 12 deletions(-) (limited to 'src/server/game/Scripting/ScriptMgr.h') diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h index 10df2ecf970..e053a8b4c63 100644 --- a/src/server/game/Scripting/ScriptMgr.h +++ b/src/server/game/Scripting/ScriptMgr.h @@ -365,9 +365,6 @@ class TC_GAME_API ItemScript : public ScriptObject public: - // Called when a dummy spell effect is triggered on the item. - virtual bool OnDummyEffect(Unit* /*caster*/, uint32 /*spellId*/, SpellEffIndex /*effIndex*/, Item* /*target*/) { return false; } - // Called when a player accepts a quest from the item. virtual bool OnQuestAccept(Player* /*player*/, Item* /*item*/, Quest const* /*quest*/) { return false; } @@ -415,9 +412,6 @@ class TC_GAME_API CreatureScript : public UnitScript, public UpdatableScript